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no reason why any careful, patient, and persistent student should not be able to master it.
It consists in the audience selecting any given card from the pack, and then replacing it
with the others, being sure that the Transmitter is familiar with the card chosen, and
knows enough about cards to recognize it when he sees it again. Then the pack of cards
should be placed on the table, face up.
Returning to the room you take the Transmitter's hand as usual, and with your
right hand pick off the cards from the pack, slowly and one by one. As you pick up each
card, slowly weigh it in your hand, so to speak, and then place it aside i
f you receive no
"stop" orders from the mind of the Transmitter. Having previously practiced this feat in
private you will have learned that peculiar "heavier" sensation that comes to you when
you lift the right card from the pack, so that when you finally reach it you will know it.
We cannot describe just what this sensation will feel like you must learn it by actually
experiencing it in private practice. We advise you to diligently practice this feat in
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Mind Reading Games For Fun and Profit
private, for it is wonderfully effective. You will find that after a bit of practice you will
be able to get the "heavy" feeling When you lift up and "weigh" the right card. You
should perform this feat slowly, and carefully, shaking your head, "No," just before you
discard a card. If by the lack of concentration of the Transmitter, you fail to feel the
"heavy" feeling when you pick up the right card, the shake of the head will be apt to
arouse him to exert his Will more actively, and you will receive the "hold on" impulse
immediately. Do not be in too much of a hurry to discard, but make several feints at it
before finally letting go. This feat may be improved by having the audience select a
"poker-hand," such as a "flush," a "straight," "three-of-a-kind"; a "full-house," etc., etc.,
and having you find the hand one card at a time. This latter is a fine effect, and always
brings down the house. But be sure that your Transmitter really knows and remembers
the cards, else the feat will fail, of course. He must remember each card, and recognize it
when it appears face up on the pack before you, as you proceed with the discarding.
Never attempt this feat in public without previous careful, private, practice, for it requires
the most delicate perception and skill. If you find that you cannot master it to your
satisfaction, after sufficient practice, you may try it by the "Simpler Method" given at the
conclusion of this Lesson.
THE CHOSEN WORD IN THE BOOK
Like the last feat, this is a complex and difficult one, but one that always arouses
enthusiasm in an audience when well performed. It will repay you for the private practice
that you will have to employ upon it, before you produce it in public. The feat consists of
the audience selecting a book from a pile, or a book-shelf, or bookcase, etc.-then a given
page is chosen-then a line of printed matter on that page and then a word in that line. It is
well to have the Transmitter draw a pencil circle around the chosen word, so that he may
be sure to remember it later. The book is then replaced on the shelf. Then returning to the
room, you first find the book, by the methods already given in previous feats; then laying
it flat on the table you should begin to slowly and deliberately pick each page up
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Mind Reading Games For Fun and Profit
separately. This part of the feat is almost identical with the last one, in which you picked
up the cards from the pack. When you get the proper impression, you should announce
that you have "found the leaf". If satisfied that you are right, ascertain upon which side of
the leaf, the chosen page is. This can be done by Dressing the leaf to the right, or left, in
succession, until you get the right impression as to which way to press it down. Then,
having thus found the page, pass your finger slowly down and back over the page several
times, until you get the impression of a center. This center will be the chosen line. Then
by passing the finger slowly along the line, you will discover the Word when you reach
it. This is a "ticklish" feat, but it may be mastered by practice- in fact some people have
found it almost as simple as some of the easier feats, while others require careful practice
with it. Do not be discouraged if you do not succeed at first trial, even in public, but try
again, and after a bit you will seem to "get the knack" all at once, and thereafter will have
but little trouble in making the demonstration. If you find that you do not meet with the
desired degree of success in this feat, try it by the "Simpler Method" given at the last of
this part of the book. But do not give it up without the proper practice. If you have
carefully performed the previous feats, you should have so developed yourself by this
time that you should have no special difficulty in this feat.
BLACKBOARD GAMES
The following feats may be performed either upon a large blackboard hanging
from the wall, or upon a large sheet of cardboard, or stiff paper, spread upon the table. If
the blackboard is used, you should stand before it, the Transmitter standing in the usual
position. If the table is used, you should stand before it, the Transmitter in his usual place.
DRAWING THE CHOSEN FIGURE
Have the audience elect a number, and think intently of it. Impress upon the
Transmitter that is to think of the Shape of the figure in instead of merely remembering
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Mind Reading Games For Fun and Profit
its name. For instance if the figure "8" is thought of, the Transmitter should think of the
Shape of the figure, and not of the word "eight."
Then begin to circle your hand around over the blackboard just as you did when
finding the place of the "beginning of the trip" of the demonstration mentioned a few
minutes ago. Then bring your pencil or chalk to a starting point, which you will soon
perceive. Then hold your fingers pressing lightly forward, and impart to your hand a
trembling vibratory motion as if in hesitation regarding the next movement, saying at the
same time to your Transmitter: "Will Hard now-Will the Direction to me," and you will
soon begin to get an impression of "Right," or "Left," or "Down." as the case may be,
which you should follow slowly. Be slow about it, for if the impression is not right you
will soon be -Led up. Fence around a little until you begin to get the impressions clearly.
You will find that the principal trouble is at the start, for once you are started on the right
track, your Transmitter's Will will be freely employed, and he will pour the impressions
into you. Let him feel that it is his Will that is really doing the work, and he will exert it
freely. Once started, these drawing feats are easily performed, the trouble being with the
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